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Old Apr 10, 2008, 08:32 AM // 08:32   #81
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About Protective Bond: "Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers."

Izzy on Overpoweredness of PS: "Your not gonna get an argument from here on this one, I think Prot Spirit is one of the most insane skills in GW, it breaks PvE all over the place does crazy stuff to PvP and is just super powerful. In the end thou the skill is the backbone to the balance of this game, without it the game would quickly become a damage race and I think PvP would suffer greatly from it, I'm not a huge fan of the fact the game is so balanced around this type of an effect but that something I'll keep in mind when moving forward with GW2. Until then this skill probably wont see any change. ~Izzy @-'---- 23:53, 20 August 2007 (UTC)"

http://wiki.guildwars.com/wiki/User_...ed_Skills/Monk

The thing is without PS, they would need to really balance the damage/healing effects of all skills.

Last edited by Kashrlyyk; Apr 10, 2008 at 08:34 AM // 08:34..
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Old Apr 10, 2008, 09:11 AM // 09:11   #82
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Default It was majorly nerfed

The 55 build was majorly nerfed for those that can remember way back. It's current incarnation is nothing compared to its earlier incarnation when you could throw up Prot Bond, solo by smiting because nothing would run away from AoE, and in particular for UW there were no ravagers that popped up. It may still be way powerful, but nothing compared to what it would be if prot bond was changed back to its original form, AoE was changed back, and there were no more ravagers popping up in UW..
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Old Apr 10, 2008, 09:21 AM // 09:21   #83
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Quote:
Originally Posted by Kashrlyyk
About Protective Bond: "Before it was nerfed, this skill was the backbone to a 55 monk build for farming UW. According to Izzy, this skill was nerfed not primarily because it was overpowered in PvE, but because a bug could crop up in its use that would crash Anet servers."
That was a pretty funny bug. I think it was a combination of Prot Bond, Mind Wrack, Balth's Spirit (and maybe something else) on the same target... Basically it sent the server into a never ending circle of calculating damage taken, energy lost, energy gained, and health gained that caused it to crash.

Anet has stated in the past that they don't mind farming. Farming builds have often been unintentionally nerfed in the past as they included powerfull skills that were also having a negative effect on PvP, not because they were farming builds.. As such, I see no reason to nerf the 55hp build.

Last edited by JR; Apr 10, 2008 at 09:23 AM // 09:23..
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Old Apr 10, 2008, 09:31 AM // 09:31   #84
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55 HP Monks aren't great at making cash at all, Prot Spirit works fine as it is, and there is not a single reason as to why A-Net should nerf it.
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Old Apr 10, 2008, 09:54 AM // 09:54   #85
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Nerfing PS would cause a shitstorm of biblical proportions from both PvP and PvE, besides its way too late in the game to start thinking of this, as it would require a huge amount of work 'balancing' other skills connected to damage and healing.
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Old Apr 10, 2008, 10:05 AM // 10:05   #86
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Quote:
Originally Posted by JR
Anet has stated in the past that they don't mind farming. Farming builds have often been unintentionally nerfed in the past as they included powerfull skills that were also having a negative effect on PvP.
If people would just understand these two, simple sentences, there would be WAY LESS THREADS about skill "nerfs" as far as pve farming goes.
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Old Apr 10, 2008, 10:06 AM // 10:06   #87
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Originally Posted by Carinae Dragonblood
Well, they put the -50 offhand in the game from the start...so I think it's an intended oddball strategy....for better or worse.
agree

12chars.
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Old Apr 10, 2008, 10:11 AM // 10:11   #88
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Quote:
Originally Posted by JR
Anet has stated in the past that they don't mind farming. Farming builds have often been unintentionally nerfed in the past as they included powerfull skills that were also having a negative effect on PvP, not because they were farming builds.. As such, I see no reason to nerf the 55hp build.
Not adding Dying Nightmares to the UW was having a negative effect on PvP? Not nerfing Griffin farming was having a negative effect on PvP?

Anet only likes to pretend not to care about farming, in fact they do care because farming leads to real world money selling which leads to the dark side. They only fail to understand that there is no way to stop botting and real world farmers from making money, without making the average gamer stop making money. They seem to be finally wising up some albeit without recognizing their previous mistakes.
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Old Apr 10, 2008, 10:20 AM // 10:20   #89
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Quote:
Originally Posted by Dark Kal
Not adding Dying Nightmares to the UW was having a negative effect on PvP? Not nerfing Griffin farming was having a negative effect on PvP?
I said often, not every case. I can't say I know the logic behind those two examples.

Quote:
Originally Posted by Dark Kal
Anet only likes to pretend not to care about farming, in fact they do care because farming leads to real world money selling which leads to the dark side. They only fail to understand that there is no way to stop botting and real world farmers from making money, without making the average gamer stop making money.
Have you missed all of Anet's recent actions against RMT and botters?
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Old Apr 10, 2008, 10:23 AM // 10:23   #90
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Originally Posted by Zinger314
Topic. Simple question. Simple philosophical question.

Aside from the Prot Bond nerf 2 years ago, ArenaNet has done nothing to that borderline abusive farming technique.
The Protective Bond combo allowed players to farm UW almost on automatic pilot. In other 55 builds players need to be *much* more attentive to keep the right skill combo's up.

At this stage, 3 years later, it looks a bit silly that PB was made a useless skill, given all the alternatives. And it has become clear that enchantment removal is much more effective than nerfing the enchantment itself. So the question would rather be: Why has PB never been reset to its original state?
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Old Apr 10, 2008, 10:25 AM // 10:25   #91
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Quote:
Originally Posted by CyberNigma
The 55 build was majorly nerfed for those that can remember way back. It's current incarnation is nothing compared to its earlier incarnation when you could throw up Prot Bond, solo by smiting because nothing would run away from AoE, and in particular for UW there were no ravagers that popped up. It may still be way powerful, but nothing compared to what it would be if prot bond was changed back to its original form, AoE was changed back, and there were no more ravagers popping up in UW..
Exactly, I remember cause I was there. It was majorly nerfed, so end of story. Time to move on.

On a side note: Personally, I find the 55 build a great example of thinking out of the box. My compliments to the founder, it's a masterpiece.

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Originally Posted by Pandora's box
Why has PB never been reset to its original state?
Would be cool, but I don't think Anet will like it.

Last edited by Gun Pierson; Apr 10, 2008 at 10:40 AM // 10:40..
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Old Apr 10, 2008, 10:32 AM // 10:32   #92
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Originally Posted by kratimas
I have to disagree with this statement I have never used PS on any of my heroes and I never take the Prot hench and have never had any problems in PvE so, I don't think it would make PvE any harder.

I can't think of a single place in PvE where it would be a must to survive.

Just my opinion,

Krat
OMG I only just read this. Turn on HM and go fight an elly or rit boss nub.

And a lot of people are misunderstanding this thread. It isnt asking for a nerf, it is just discussing why it was never nerfed. It is a harmless topic as Anet will never nerf prot spirit, but it is fun to discuss the 'what if' behind if it was nerfed

Last edited by bhavv; Apr 10, 2008 at 10:40 AM // 10:40..
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Old Apr 10, 2008, 10:54 AM // 10:54   #93
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Originally Posted by JR
Have you missed all of Anet's recent actions against RMT and botters?
Nope, it's in reference to Anti-farming code, AoE nerfing, nerfing Farm areas in PvE and lootscaling in specific, all attempts to prevent bots and real money traders from making in game gold, which all failed at the expense of the average gamer.

I applaud their new RMT policy which is something that might actually make a change opposed to previously stated attemps.
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Old Apr 10, 2008, 10:59 AM // 10:59   #94
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prot spirit was never nerfed because its on a short list of ''balanced skills''
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Old Apr 10, 2008, 11:47 AM // 11:47   #95
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2 ways to ruin 55ing:

Remove the -50hp
Stop multiple Sup Runes from stacking ANYTHING (att or -health)

That would end up with ~100hp, which doesn't allow you to tank properly, as the regen is wayyy too small.

Problem solved.
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Old Apr 10, 2008, 11:48 AM // 11:48   #96
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Regeneration in GW works to recover full health faster the less heath you have, since it works as 'health over time'.

If it was fixed to heal more the more health the target has 55HP would die. But... the game would change too much and regen would be used by those with more health, and getting high health would be more important.

More than not being able to nerf the thing, is the consequences of nerfing it.
Monks farming is an aberration that should have never existed, and only elementalists should have been the profession that can farm, not warriors, monks necromancers or any other.

But now is too late for such a change.
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Old Apr 10, 2008, 11:52 AM // 11:52   #97
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Quote:
Originally Posted by MithranArkanere
only elementalists should have been the profession that can farm, not warriors, monks necromancers or any other.

But now is too late for such a change.
you're serious aren't you?
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Old Apr 10, 2008, 11:53 AM // 11:53   #98
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why nerf 55hp, raptor, ...?

[start sarcasm]

jeez and the moaning will even become more that the very rare things even go higher in price, and that "player casual" can't afford this or that.

not even thinking about all monks.

Oh wait its already like this, so what would it really change = just nothing

[/end sarcasm]

I like mentioned before 55hp is just a build, its not universal what so ever. It doesn't break the meta
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Old Apr 10, 2008, 11:59 AM // 11:59   #99
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Quote:
Originally Posted by S_Serpent
why nerf 55hp, raptor, ...?

[start sarcasm]

jeez and the moaning will even become more that the very rare things even go higher in price, and that "player casual" can't afford this or that.

not even thinking about all monks.

Oh wait its already like this, so what would it really change = just nothing

[/end sarcasm]

I like mentioned before 55hp is just a build, its not universal what so ever. It doesn't break the meta
Jade Scarabs agree with you, XDD.
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Old Apr 10, 2008, 12:54 PM // 12:54   #100
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Quote:
Originally Posted by fenix
Problem solved.
What problem?

The only problem here is that all these are proposed solutions - but someone has yet to define the problem.

55 farming is no more of a problem than mending wammos. They're everywhere, but they don't really affect anything. Just like wammos, they work in certain places, but are a joke everywhere else.

1 hp bip comes to mind as well. But with Ursan, people have forgotten what that is, although it was a constant member in elite areas. What about bonder monk? It was a major contributor to complete overfarming of Sorrow's Furnace, and possibly a few other areas as well. What about vigorous spirit? Another hugely popular skill for farming. What about 600? Also - imbagons.

Quote:
Jade Scarabs agree with you,
So does Broodmother.

Last edited by Antheus; Apr 10, 2008 at 12:59 PM // 12:59..
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